Eye for Design - Tips and Tricks, Game Review, Download

In fact, it is your job to place the furniture, lists mandatory and optional on items in a room. But there are some things to remember:

1st Every customer is different. Some of his clients as "oldies" cowboy-style furniture and although it looks ugly. But as you know, the customer is always right, so be sure to select items within a cowboy all the available furniture. Just like in Wedding Dash, you have to read to the wishes of their customers at the beginning of each level of care.

2nd There are three types of goals for you. You have committed to the goals of achieving the furniture in orange spot marked on your list. These are the compulsory elements needed to achieve the minimum score. Optional elements are marked in blue. This will significantly boost their performance. And the third - the "Hidden Agenda" is what you get when the wishes of customers.

3rd If you win the silver trophy for every room in the house, unlock the bonus game where you have the room to your heart's content can decorate.

Four. Colors. You can change the colors of the furniture, but be very careful with the trowel. Try two colors that complement each other and look good together to choose. Use it for furniture for a better result. Do not stick to one solid color and not the colors of the furnishings.

5th Start working in interior design with the most useful (like a bed for a bedroom, kitchen table). Once you find the right feeling of interior design to see: a bedside table goes to bed, have a TV in front of a sofa or chair will have to be a chair next to an office, etc.)

6th Even if you made enough to go to another room of the house, remember click on the tab and accessories adorn the room with other pictures, mirrors, rugs, lamps, etc. do not reduce your score. Keep in mind the needs of its customers, while the bathroom accessories.

Commenting on the disadvantages of the game would be willing to recognize their original tune, a little boring.

And as always, thanks for the securities of the mechanical mixture of different game (not the subject of a puzzle). It would be nice, little puzzles, such as point and click or objects hidden in the game to see

As much as you can enter the eye for design here

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